A double-bladed scimitar has the finesse property when you wield it.While you are holding a double-bladed scimitar with two hands, you gain a +1 bonus to Armor Class.Increase your Dexterity or Strength score by 1, to a maximum of 20.You are descended from a master of the double-bladed scimitar, and some of that mastery has passed on to you. If you are an elf (Custom Lineage elves, YMMV per DM), then you can take the feat: Feat: Revenant Blade ![]() The usual rabbit hole that gets followed with the DBS is as follows, but isn't likely to help the build. The bonus attack from Polearm Master is baked in, though so that's a nice perk. Also be aware that you may get some flak from your DM, since is introduced in Eberron. To be clear, the transition to GWM and/or Polearm Master wouldn't include the double bladed scimitar, you'd have to get a different weapon. The beauty of this is you can still transition into GWM + Polearm Master with your levels 8 and 12 ASIs with the added benefit of hitting like a truck at level 5. This allows you to start with 18 CHA (by grabbing a half feat) and by level 5 you can max out your CHA and attack 3 times with Thirsting Blade by summoning a Double Bladed Scimitar, its also a +1 weapon if you take Improved Pact Weapon as well. Custom Lineage is the way to go nowadays. That Hexblade build is a little outdated and slow. Because Hexblade uses charisma for its pact weapons you don't have to sacrifice any of your spellcasting ability to pump up your melee score. Spirit Shroud really only benefits classes with the largest number of attacks, and Hexblade does have a few nice things to stack on top of that.Įldritch Knight gets multiattacks but it never gets level 5 spell slots without multiclassing, and Paladins get their fifth level slots at level 17.īladesinger does get multiattack and can get 7th and 9th level spell slots for up to 4D8 Spirit Shroud damage, but a strength based PAM/GWM build is not "normal" for a Bladesinger. Of course this is theorycrafting but it shows Hexblade can make some pretty serious figures with the right build. You double the dice rolled on a critical of 19 or 20, and if you do critical you can pop your Eldritch Smite for 12D8 force damage on top. If you land them all that's 2D10+6D8+D4+75, or somewhere between 84 and 147 damage per round. You have two attacks doing D10+25+2D8 damage, and your bonus attack of D4+25+2D8. So with your +1 Glaive at level 12 you're +9 to hit -5 for GWM for a total of +4. So if you take the GWM penalty you add 10+5+5+4+1+2D8 to every damage roll you make. If you use Hexblade's Curse on the target of your ire you're adding damage equivalent to your proficiency bonus (+4 at level 12). You get two attacks with your glaive, and then the polearm master bonus attack. Invocations: Improved Pact Weapon, Thirsting Blade, Eldritch Smite, Lifedrinker.Īt level 12 you get Lifedrinker for +5 necrotic, and you also have fifth level spell slots (since level 9) so you're getting 2D8 from Spirit Shroud. Then use your two ASIs at 8 and 12 to maximize your Charisma. Hexblade Variant Human, Polearm Master, Great Weapon Master. The Eldritch Knight never get level 5 spells though, so they can't upcast to 2d8 damage per strike. At that point the fighter has 3-4 attacks per turn. It's available to Eldritch Knights at level 13 where they get their first level 3 spells. I notice it's also available to Warlocks, and wonder if there's a lock build where SS makes a lot of sense. Yeah, I resurrected this because I was also trying to figure out why Clerics even get Spirit Shroud, where it basically seems to require a multiclass. It mainly makes sense for Eldritch Knights since you can't cast it on another target than yourself. I wonder why Clerics even get access to Spirit Shroud. ![]() Spirit Guardians is far far better on a Cleric. 35 F diameter sphere with 3d8 dmg to everything, and a guaranteed (3d8)/2 just surpases Spirit Shroud completely. I would say that Spirit Shroud is only good on Fighters or any other class with multi attack feature, and even then, with 4 attacks per attack action, I'd still pick Spirit Guardians over Spirit Shroud if I had a the choice. Monstrous Compendium Vol 3: Minecraft Creatures
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